Level :
Attributes Points Left : 3
StrengthStrength increases damage dealt with strength-based weapons and skills.
1 point = 5% damage.
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FinesseFinesse increases damage dealt with finesse-based weapons and skills.
1 point = 5% damage.
10
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IntelligenceIntelligence increases damage dealt with intelligence-based weapons and skills.
1 point = 5% damage.
10
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ConstitutionConstitution determines how much Vitality you have.
1 point = 7% Vitality
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MemoryMemory is a new stat that determines how many Skills can be memorized at any one time.
1 point = 1 Memory Slot
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WitsWits affects your Critical Chance, Initiative, and ability to detect traps and find hidden treasures.
1 point = 1% Critical Chance and +1 Initiative
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Civil Abilities Points Left : 1
BarteringBartering improves your haggling skills with traders.
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Lucky CharmLucky Charm increases your likelihood of finding extra treasure whenever loot is stashed.
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PersuasionPersuasion helps you convince characters to do your bidding in dialogues, and increases how much characters like you.
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LoremasterLoremaster identifiles enemies and allows you to identify items. Increasing Loremaster allows you to identify more, faster.
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TelekinessTelekinesis determines the range and weight of items you can move telepathically.
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SneakingSneaking determines how well you can sneak without getting caught.
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ThieveryThievery improves your lockpicking and pickpocketing skills.
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Talents Points Left : 2
All Skilled Up1 Combat and 1 Civil point to spend immediately.
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AmbidextrousReduces the cost of using grenades and scrolls by 1AP when your offhand is free.
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Arrow Recovery33% chance to recovery a special arrow after firing it.
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Bigger and BetterImmediately grants 2 attribute points to spend.
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Comeback KidComeback Kid
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DemonGain an extra 15% fire resistance, but take a 15% penalty to water resistance. The maximum fire resistance is raised by 10 Requires
Pyrokinetic 1 Incompatible with Ice King
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Duck Duck GooseLets you evade attacks of opportunity. Requires Huntsman 1
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Elemental AffinityArrows inflict bonus elemental damage based on the surface your target is standing in.
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Elemental RangerArrows inflict bonus elemental damage based on the surface your target is standing in.
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EscapistAllows you to flee combat even when enemies are right next to you.
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ExecutionerGain 2 AP after dealing a killing blow. Requires Warfare 1
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Far Out ManIncrease the range of spells and scrolls by 2m. Does not affect touch spells.
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Five Star DinerDouble the effect of food.
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Glass CannonYou start every combat round with maximum AP, but magic and physical armour do not protect you from statuses
Incompatible with Lone Wolf
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GuerillaWhile sneaking, your attack damage is increased by 40%
Requires Sneaking 1
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HotheadWhile you are at maximum vitality, hothead grants you an extra 10% critical chance and accuracy.
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Ice KingGrants +15% water resistance and +15% fire weakness. Max water resistance is increased by 10
Requires Hydrosophist 1. Incompatible with Demon
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Talents Points Left : 2
LeechHeal vitality while standing in blood.
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Living Armour35% of all healing you receive is added to Magic Armour.
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Lone WolfGrants +2AP, +2AP recovery, +30% vitality, +30% physical and magical armour, and doubles all invested points in attributes and combat abilities only when in a party of two or less.
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MnemonicGives 3 extra points in Memory
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Morning PersonWhen you are resurrected, you resurrect at full health.
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OpportunistCan perform attacks of opportunity.
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Parry Master+10% dodge chance when dual wielding.
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The PawnGain 1AP of free movement per turn
Requires Scoundrel. 1 Incompatible with Executioner
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Picture of HealthGrant +3% extra vitality for every point in warfare
Requires Warfare 1
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Savage SortilegeGives all magical skills a critical chance equal to your critical chance score.
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SlingshotAdd an extra 5m to your grenade range.
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StenchDecreases all attitude towards you by 25 but melee combatants will find you less attractive.
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Pet PalCan speak with animals.
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TorturerIncrease the duration of status caused by you by 1 turn.
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UnstableYou explode upon death, dealing 100% of your vitality as physical damage in 3m radius.
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Walk It OffReduce all status durations by 1 turn, even positive ones.
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What A RushIncrease your recovery and maximum AP by 1 when your health is below 50%.
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Combat Abilities Points Left : 2
Dual-WieldingDual Wielding increases damage and Dodging when dual-wielding two one-handed weapons.
+5% Damage and +1% Dodge Chance.
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RangedRanged increase damage and Critical Chance with bows and crossbows.
+5% Damage and +1% Critical Chance.
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Single-HandedSingle-handed increase damage and Accuracy when using a one-handed weapon (dagger, sword, axe, mace or wand) with a shield or empty off-hand.
+5% Damage and +5% Accuracy.
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Two-HandedTwo-Handed increase damage and critical multiplier when using two-handed melee weapon (Sword, axe, mace, spear or staff).
+5% Damage and +5% Critical Multiplier.
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LeadershipLeadership grants dodging and resistance bonuses to all allies in a 5m radius.
+3% Dodging and +3% to all Resistances.
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PerseverancePerseverance restores Magic Armor after you recover from Frozen or Stunned, and restores Physical Armor after knocked down or Petrified.
+5% Armor restored.
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RetributionRetribution reflects received damage to your attacker.
5% damage reflected.
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AerotheurgeAerotheurge increase all Air damage you deal.
Air attacks deal +5% more damage.
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GeomancerGeomancer increase all Poison damage you dealt and any Physical Armour restoration that you cause.
+5% Poison and Earth Damage. Restoring Physical Armour gets a +5% bonus.
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HuntsmanHuntsman increases the damage bonus when attacking from high ground.
+5% Damage from high ground.
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HydrosophistHydrosophist increases all healing and Armour restoration that you cause.
Healing increased by +5%. Restoring Magic Armour is increased by +5%.
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NecromancerNecromancer heals you every time you deal damage to Vitality. Damage from reflection effects yields half heal.
Heal +10% of the damage dealt to Vitality.
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PolymorphPolymorph provides one free attribute point per point invested.
+1 Attribute Point.
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PyrokineticPyrokinetic increase all Fire damage you deal.
+5% Fire Damage.
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ScoundrelScoundrel increases movement speed and boosts your Critical Modifier.
+5% Critical Multiplier, +5% Movement speed.
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SummoningSummoning increases Vitality, Damage, Physical Armour and Magical Armour of your summons and totems.
Summons starts with 5% more Vitality, Damage, Physical Armour and Magical Armour.
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WarfareWarfare increases all Physical damage you deal.
Physical attacks deal +5% more damage.
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Overview